![]() Sherlock always scores a flat 100 points and you can score up to 140 points from these questions. You score a large number of points for the obvious questions of who killed the victim? Why? But you also have the possibility of scoring a few bonus points if you are able to answer questions about the sub plots surrounding the core case. For every question you were able to answer correctly you score some points. ![]() Where you at last find out how “well” you did. ![]() It captures perfectly the end of any good murder mystery where the characters are sat together in a living room and the detective stands up and finally reveals the murderer, except instead of being sat on the other side of the TV screen, you are sat in that room with them!Īnd finally we come to the scoring. And of course! It was so obvious! As Sherlock takes you through his process you feel like a complete fool for missing these logical steps. Then, and only then, does the master himself deign to explain the case to you, and how he solved it. Either you have discovered enough to answer them, or you must face the awkward realisation that you missed something. And that’s fantastic! When do you stop pursuing leads and face the questions at the end of the case file? Because when you do there’s no going back. This game tells you to stop when you want to! Indeed, a successful investigator won’t have read a quarter of the lovingly written entries in the case file. Sherlock knows when the case is through, because he has logically eliminated every alternative. Instead you are given the pieces, but you have to put it together yourself.īut how do you know when you have solved the case? Precisely. Even if you followed every lead in the case to exhaustion, visited every location on the map, you might never have a complete picture. For this game will not give you the answer on a silver platter. These are the details that Sherlock uses as the springboards for his deductions while you stumble about the alleys of London following lead after lead. The most innocuous details at first glance are so often the key pieces of information that will keep you from wasting time. Contents obscured to protect the innocent. Perhaps you’ll find a vital clue! Or maybe that piece of juicy information was nothing but hearsay sending you off on a wild goose chase of further leads. Perhaps you’ll find nothing of importance. Once you’ve chosen one, you’ll have a grid reference, 12SW say, and you’ll turn to the corresponding entry in the case book and read aloud the wonderfully evocative text written there. You could go anywhere! Though you don’t want to waste time visiting the wrong locations. You are given a map of London and a directory of everyone who lives and works there. Every corner of every street has someone to talk to, a door to knock on. Then step into the rain soaked streets of Victorian London and decide: where do you want to go?īecause this game has done an extraordinary thing. Open one of the 10 case files and you are presented with the background to the case, some initial suspects and a couple of clues. You think you could be as smart as Sherlock? Then step this way, Doctor Goldfire, renowned physician, has a mystery for you and its up to you to find out what’s happening, and why. You aren’t good enough to be Sherlock Holmes! No, you aren’t playing as Sherlock Holmes. In Sherlock Holmes Consulting Detective you are a member of the illustrious Baker Street Irregulars, quick-witted Londoners chosen to act as assistants to Sherlock Holmes, his eyes to the ground and ears on the street. ![]() “Mysteries you say? Why, that does sound interesting! Crack it out, Watson, the game is afoot!”ĭesigner: Suzanne Goldberg, Gary Grady, Jérôme RopertĪrtist: Bernard Bittler, Arnaud Demaegd, Neriac, Pascal Quidault Featuring a selection of mysteries that may even tax you!” “I suppose there’s this new edition of Sherlock Holmes Consulting Detective. I gave it to Wiggins and his pals to entertain them.” “What about a co-op? There’s a copy of Pandemic around here somewhere isn’t there?” “There is no mind in London able to meet mine in competitive play!” Would you care for a game? Ticket to Ride perhaps?” Have the criminal underclasses discovered religion? The philandering husbands settled down? What am I supposed to do with myself, Watson!?” “I’m bored, Watson!” he abruptly announces, “it’s been a week since my last case. His esteemed companion, Sherlock Holmes, paces the room in a state of obvious agitation. Dr John Watson sits in the wingback chair by the crackling fire, reading the Times. The fog shrouds the windows of 221B Baker Street like a veil dropped across the eyes. ![]()
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